Persuasive games – Ian Bogost

Persuasive games.

Bogost starts almost defending games, due to games still perceived as cheap and corrupting younger players. Games are like any other form of expressive art in my opinion, and it is inevitable that they will surpass film in terms of popularity, games have also been proven to be hugely beneficial within education, for example: simulations, which are not just limited to the realm of education.

Bogost believes that games have the ability to potentially change the world, due to computers having such great power.

Bogot speaks highly of games which altering players opinion outside of the game, like a film, photograph, and documentary does, possibly even more now with more interaction within the game sphere, great writers and amazing visual aesthetics that immerse players.

Games could potentially tackle world issues and politics. For example a game about democracy could highlight the issues surrounding corruption. Bogost believes people would take more of an objective approach, due to having a complete “detached perspective” (Bogost, 2007)

Bogost speaks of big corporate chains attempting to penetrate into videogames through advertising, just like they do within film, for example product placement.`

Bogost, I. (2007) Persuasive Games. The expressive power of Videogames. 1st ed. London: The Mit Press.

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